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Cosmos Laundromat

 


Blender Foundation recently released the 10 minute pilot of their latest Open Movie – Cosmos Laundromat aka Project Gooseberry
I want to write this post to stress out on the importance of such movies and why it is important to keep funding such stuff
Being an open movie means you get to download all the production assets which according to me is the perfect way to learn the production pipeline
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Iceberg Project

Something that i wanted to do It was for a short film which i wanted to make but could not.. I was looking forward to use blender for the production of this short.. Ultimately gave up for the huge render times that cycles was offering me.. Dumping some of the screenshots and test renders of Read more about Iceberg Project[…]

Vray Shaders…

Have been busy learning about the very awesome renderer from chaosgroup… Vray
It is an amazing renderer with soo much customisations available…
Soo much control….very powerful…physically accurate…takes a bit long to render bt i guess that is affordable considering the quality it gives…
Soo had this file from the cool tutorial by cgcookie.com explaining the shading part of cycles in blender…
I decided to take it into maya nd render it with vray
The SSS is a pleasure to work with…
The RT engine is perfect to tweak ur shaders…though i got different results with SSS on RT nd the final render…

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Reconstruct Subdiv for Maya [Python]

Just trying my hands on making little tools that could be useful in day to day work…
Here’s a small script which reverses the result of the smooth operation in maya even after deleting the history…and also preserves your UV
I know Zbrush and Mudbox already have this tool but i wanted to make it available withing maya
I have tried it on various models and seems to be giving correct results..except for one or two models..
I shall be working on the bugfixes soon…but as of now u r free to try this script on your models and let me know if you face any issues..
WARNING : It takes a while to calculate the mesh….may cause maya to freeze for a while…

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